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Waveform

Sources

Sine, square, sawtooth or triangle.

Plays a steady wave from the moment the graph plays: a sine, a square, a sawtooth or a triangle, at the frequency and amplitude you set. The frequency takes any whole hertz. Pan places the wave between the left and right channels: in the centre both carry it; fully left, the right channel is silent, and fully right, the left. Into a 3D Environment, which hears one channel, Pan does nothing. For a binaural beat, pan two Waveforms a few hertz apart to opposite sides and mix them: 200 Hz on the left and 210 Hz on the right beat at 10 Hz, the difference, which is heard only on headphones, where each ear hears one tone.

Settings

Wave

The shape of the wave.

Choices
Sawtooth, Sine, Square or Triangle
Default
Sine

A control node can move it.

Frequency

How many times a second the wave repeats, in hertz: its pitch.

Range
1 Hz to 20 kHz
Step
1 Hz
Default
440 Hz

A control node can move it.

Amplitude

How loud the wave is, as a linear gain: 1 is full scale, 0.5 is half, about 6 dB quieter, and 0 is silent.

Range
0 to 1
Step
0.1
Default
0.5
Unit
A linear gain, where 1 leaves the level as it is

A control node can move it.

Pan

Places the wave from left at −100 to right at 100, with 0 in the centre: the far channel fades to silence and the near one stays as it is. Into one channel, as in a 3D Environment, it does nothing.

Range
-100% to 100%
Step
1%
Default
0%

A control node can move it.

Connections

Output

Sound goes out here, to any number of inputs.