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Sampler

Sources

Play a sample as an instrument.

Choose an audio file, connect the output to Speakers, and start playback. Turn Play note on to hear it, then off and on to play again. For a performance pad, leave Play note off and connect a Trigger to it. Cable it into a 3D Environment to place it around the listener: X, Y and Z say where, in metres. In that mono connection, Pan affects the level and fully right is silent. Note 60 plays at the sample’s recorded pitch; twelve notes higher doubles the pitch and halves the duration. Samples play once, with one held note, and a changed note starts again. The sample is prepared as 32-bit integer PCM at the graph’s rate: values beyond full scale are clipped, and instrument key ranges and loop metadata are not used. The original file stays in the document. Soundbanks and external MIDI are not supported.

Settings

Sample

Choose audio to copy into this document. No sample means silence.

Value
An audio file kept in the document
Default
None
Play note

On starts a note and off releases it. Leave this off when a Trigger controls it; the Trigger then plays while held. If already on, the note starts with playback.

Values
On or off
Default
Off

A control node can move it.

Note

MIDI note number, rounded to a whole note. 60 is the recorded pitch; changing it while held starts a new note.

Range
0 to 127
Step
1
Default
60

A control node can move it.

Velocity

The strength of the next note. Zero is silent; a change takes effect at the next note-on.

Range
0 to 127
Step
1
Default
100

A control node can move it.

Gain

The level of every note, in decibels.

Range
-90 dB to 12 dB
Step
0.1 dB
Default
0 dB

A control node can move it.

Pan

Places every note from left at −100 to right at 100, with 0 in the centre.

Range
-100% to 100%
Step
1%
Default
0%

A control node can move it.

Tuning

Fine tuning of every note, in cents. One hundred cents is a semitone.

Range
-2,400 cents to 2,400 cents
Step
1 cent
Default
0 cents

A control node can move it.

3D Space

X

Where a 3D Environment places it, from left to right, in metres.

Range
-250 m to 250 m
Step
1 m
Default
0 m

A control node can move it.

Y

Where a 3D Environment places it, from down to up, in metres.

Range
-250 m to 250 m
Step
1 m
Default
0 m

A control node can move it.

Z

Where a 3D Environment places it, from front to back, in metres.

Range
-250 m to 250 m
Step
1 m
Default
0 m

A control node can move it.

Connections

Output

Sound goes out here, to any number of inputs.